INDONESIAN GRAPPLING FEDERATION
RULES & REGULATIONS
GOAL
The main objective of these rules is for winning athletes to secure a submission-hold and make
the opponent physically or verbally submit with due regard for all athletes safety. A
submission-hold is any kind of legal joint lock or choke.
MATCH TIME
Most matches end in submission in less than 6 minutes. At the 6 minute mark, a points system
will be used to determine the winner. The referee will first assess who has the least Yellow
cards (which are awarded for stalling or minor infractions) to determine a winner. In the event
that both athletes have the same number of Yellow cards (0, 1, or 2) then the referee will
continue the match without stopping the action adopting a sudden death clause; the first
athlete to score any points will be declared the winner. No points accrue for either athlete for
the first six minutes of a match.
WEIGHT DIVISIONS
Under 54 Kg
55-65 Kg
66-76 Kg
77-87 Kg
88+ Kg
Absolute
POINT SYSTEM
Any Takedown points
Any Reversal points
Passing the Guard points
Mount (front, side or back) points
Backmount points
Points will only be awarded during overtime which starts after the 6 minute mark. Points will
only be awarded after all submission attempts have been defended, and the takedown,
reversal, guard pass, mount or backmount position has been properly secured for at least 3
seconds.
Whichever athlete initiated the move first, will be awarded the points once the athlete has
successfully established his position.
The stalling rule is strictly enforced during the whole duration of a match. In case there was no
submission and equal number of yellow cards awarded, the athlete who scores the next point
will win (Sudden Death overtime).
Note 1: In case both athletes were given yellow cards, the athlete with least yellow cards is
the winner.
TAKEDOWN
Points are awarded for any kind of takedown or counter-takedown. The athlete must maintain
the top position for at least 3 seconds.
Note 1: A takedown that lands outside of the fighting area will be valid as long as the athlete
that applied it stood with both feet in the fighting area while starting the takedown and the
takedown happened in one continuous sequence of action.
Note 2: A point is awarded if the athlete that lands on top maintains the top position with both
his feet on the ground, while the opponent on the bottom is lying on his back, side or is facing
down with at least one knee on the ground for at least 3 seconds.
REVERSAL
Points are awarded for any kind of reversal where the athlete on the bottom ends up on top and
maintains the top position for at least 3 seconds.
Note 1: If an athlete on the bottom attempts a submission and in doing so lands on the top, it
will be considered a reversal, but if an athlete on top initiates a submission and in doing so
lands on the bottom, it will not be considered a reversal.
Note 2: A point is awarded when the athlete reversing advances his position on top to the
back or front of his opponent and maintains the top position for at least 3 seconds, while his
opponent has at least one knee on the ground.
PASSING THE GUARD
Points are awarded for passing the guard to side control, including the north/south position for
at least 3 seconds. The athlete on top has to pass his opponent’s legs (the guard) and
establish a perpendicular position (side control), including knee on stomach, or a longitudinal
position (north/south) over his opponent’s torso to receive points.
Note 1: It will be considered a guard pass whether the athlete on the bottom is lying flat on
his back, side or facing down.
Note 2: If the athlete on the bottom is in the turtle position, the athlete on top will only
receive points for the guard pass if the athlete on the bottom is turned on his back or side for at
least 3 seconds.
MOUNT
Points are awarded for maintaining the mount position for at least 3 seconds. The mount is
when the athlete sits on top of his opponent’s torso with at least one knee on the mat. The
opponent can be lying on his back, side or facing down.
Note 1: The mounting athlete can be on top of one of his opponent’s arms, but not on both.
It will also be considered a mount if he has one knee and one foot on the ground (sidemount).
Note 2: No points will be awarded if one or both of the mounting athlete’s feet or knees are on
his opponent’s leg.
BACKMOUNT
Points are awarded for maintaining the backmount position for at least 3 seconds. The
backmount is when an athlete is facing his opponent’s back, wrapping his legs around his
opponent’s waist, with both his heels leaning on the inner side of his opponent’s thighs, not
allowing him to leave the position.
Note 1: The points will not be awarded if both heels are not properly positioned on the inner
part of the opponent’s thighs. It will also be considered a backmount if the athlete has his leg
over only one arm of the opponent but not over both arms. In this case, the leg that is over
the opponent’s arm does not have to be inside the opponent’s thigh.
STALLING
Stalling is when an athlete is not trying to secure a submission hold. When an athlete avoids
engaging and is not actively trying to make progress in the match. Examples are: backing out
of the guard; fleeing the ring to avoid a takedown; only being defensive; being inactive and not
actively trying to secure a submission hold. Players must engage and try to advance their
position in order to avoid Yellow cards.
The referee will warn the passive athlete of stalling and give him 3 seconds to show visible
signs of engagement to advance; otherwise the referee will briefly stop the match to penalize
the passive athlete with a yellow card.
The athletes will restart from the same position once a Yellow card has been awarded.
The 1st offense of stalling will result in a Yellow card.
The 2nd offense will result in the 2nd
Yellow card. The 3rd offense will result in a red card for immediate disqualification.
Note 1: An immediate yellow card will be given when an athlete runs from the matted area in
order to avoid a takedown or reversal that the referee considers would be completed.
WAYS TO WIN
- By the opponent submitting whether by tapping or verbally - Consciously Submitting - It is
VERY important that all competitors understand how to "Tap Out" when caught in a
submission technique. Tapping out can be done verbally or through a physical tap. A
competitor can tap with their hands, feet or even a nod of their head. This "tapping" is a
conscious admittance of loss or surrender to an opponent.
- The referee may end the match giving victory to the one that applied a lock if the referee
sees a lock being properly applied and is certain that the athlete is exposed to serious
physical damage.
- Winning by assessing that one player has more yellow cards than the other at the end of
the first 6 minutes.
- Winning by points awarded in over-time.
- By disqualification. If an athlete breaks the rules he will be disqualified by the referee.
- By unconsciousness. If one athlete has fallen unconsciousness the other is declared the
winner. In case both athletes have fallen unconscious, the first one to wake up is declared
the winner.
- Corner throws in the towel. The coach of either may request that the fight be ended either
by directing himself to the referee or by throwing the towel into the ring for any reason.
- The referee may end the fight when one of the athletes is injured or the doctor’s
examination proves he is incapable to continue. If this occurs, the victory will be given to
the opponent as long as the injury was not caused intentionally by conduct worthy of
disqualification.
LEGAL TECHNIQUES
- Any kind of choke.
- Any kind of neck crank.
- Any arm lock, including shoulder, elbow and wrist locks.
- Any leg lock, including knee and ankle locks.
- Any spine or hip lock.
- Using the kimono to control and submit opponent.
ILLEGAL TECHNIQUES
Offences leading to Instant Disqualification
• No slamming. ZERO tolerance on slamming. This is to avoid slamming to escape the
guard and various submission holds. Note: Takedowns are not considered
slamming, unless intent to injure is determined by the referee, for example if the
athlete’s head touches the mat first during a takedown. You must deliver your
opponent safely to the mat, meaning, if you take your opponent down, you must
come down with your opponent. Anyone violating this rule will be immediately
disqualified.
• No striking of any kind.
• No attacks to the windpipe either by strikes or clutching the trachea (including use of
fingers and toes to poke/close the windpipe).
• No eye gouging (includes chin to eye) or fish hooking.
• No ear pulling.
• No hair pulling.
• No small joint manipulation (finger and toe locks).
• No putting fingers into any orifice.
• No scratching, pinching & twisting of skin.
• No biting.
• No touching the groin area
• No slippery substances allowed on body or clothing
• No use of belt to strangulate opponent
• No unsportsmanlike conduct allowed as observed by the referee including spitting,
use of foul language, and obscene gestures.
• Gradual force must be used for all submission techniques. The referee may award
the win to the submitted player if he judges that malice is a forethought in the way a
submission technique is applied. The use of foul language, cursing, or other immoral
acts of disrespect towards the referee or any of the assisting public.
• The use of fists, feet, knees, elbows, or heads with the intention to hurt or gain
unfair advantage.
• When an athlete has his kimono or clothes ripped during the fight, the referee will
give him a set time to change it. If the fighter does not change it in time he will be
disqualified.
• The athlete must wear shorts under the pants, keeping in mind the risk that the suit
might get torn or unsowed. If this occurs, the athlete will be given a set time
determined by the referee to find another pair of pants to wear. If the athlete can
not change within the set time, he will be immediately disqualified.
• When an athlete has been submitted to a lock and to avoid tapping out the athlete
runs out of the ring he will be disqualified. In such cases when it is considered a
technical foul, not a disciplinary foul, the offender may return to the competition to
fight the open division.
• When an athlete intentionally tries to injure the opponent.
Offences leading to Yellow Card
• No shirt, rash guard and shorts grabbing. Note: Only long pants and any type of gi
jacket/kimono (long or short sleeve) are legal to grab. In case an athlete uses
unfamiliar clothing, the association will determine if the clothing is considered legal to
grab or not.
• No thumbing and poking. • No knee, nor elbow, nor hand contact with the eyes.
REFEREEING
The referee is the highest authority on the mat and has the authority to disqualify competitors
during the match. No one can overturn his decision. In special cases the association can
review and overturn a referee’s decision if the decision is unjust. Also, video footage that
undeniably proves that the referee made a mistake can overturn his decision. The referee is
assisted by a scorekeeper and a timekeeper in every match. In cases where a referee shows to
be incapable to continue refereeing because of obvious mistakes, the inspector of the event
who is appointed by the association has the authority to replace him.
During the match the referee should always be directing the athletes to the center of the ring.
In the event that the athletes move out of bounds during the match, the referee will call
"STOP", and the athletes must hold their position without movement. The same occurrence will
happen when 2/3 of the athlete’s body is outside the boundary. The referee may be assisted
by the timekeeper in moving the athletes back to the center of the ring. In case the referee
and the timekeeper are unable to move the athletes back to the center of the ring, the athletes
will be asked to walk back to the center and continue from the same position.
The referee will oversee that everything is correct; for example: the mats, equipment, kimono,
clothing, hygiene, officials, before starting the fight.
The referee must ensure that neither the public, photographers nor anyone else is in any
position that could interfere with, risk or harm the competitors.
The referee will not allow interference from outsiders during the match. The medical team or
nurse will be allowed on the mat at the referee’s discretion.
During the match, the referee or persons at the scoring table are not allowed to converse with
the athletes, this will be strictly enforced.
Expiration of time will be determined by the timekeeper during the match.
The timekeeper has the responsibility to take notes during every match.
The scorekeeper will actualize the referee’s gestures and comments on a scorecard.
REFEREE’S GESTURES & VERBAL COMMENTS
The referee will point at the athlete that just scored and announce the color of the athlete’s
ankle-band, how many points and what the points where awarded for.
- Awarding points: The referee will say, for example: “Red – 1 point for Takedown”.
- Stalling: The referee will say: “Red – Warning: you are stalling”. Then once penalized he
will briefly stop the match and pull out the yellow card and say: “Red – Stalling – 1st
Offense”.
- For interruption of time during the fight: The referee puts his hands one above the
other forming a "T", signaling the timekeeper to stop the time, and say: “Time-out” - For disqualification: The referee will pull out the red card and say: “Red - Disqualified”
- Taking off awarded points: The referee will say: “Red – Cancel last point(s) awarded”
COACH’S CORNER
Two chairs will be placed approx. 5 feet away from the scorers table on either side of the
competition area. Coaches must remain seated during the duration of their competitor’s match.
Only one coach per competitor is allowed. A coach’s failure to remain seated or disrespecting
the referee will result in the following penalties:
On the 1st
Offense: Stoppage of match - verbal warning
On the 2nd
Offense: Stoppage of match – yellow card.
On the 3rd
Offense: Default win by disqualification for the other competitor
APPAREL & HYGIENE
A) Kimono & wrestling/martial arts shoes, board shorts, fight shorts, singlet, gi pants, rash
guards, t-shirts, tank tops, knee pads, headgear, cups and mouth pieces will all be
permitted. T-shirts and tank tops must be tucked into shorts.
B) Apparel must be washed and dried with no unpleasant odors.
C) Toe and fingernails must be cut short and clean.
D) People with long hair must keep their hair from interfering with there opponent or
themselves during the match.
E) Jewelry or body accessories of any kind are forbidden to wear during a match.
Competitors must abide by the hygiene and kimono/clothing specifications for them to
compete; otherwise the opponent will be considered the winner.
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